Hammerheart – Unity C#
For the past year, Hammerheart has been my personal passion project. A top-down, combat-oriented RPG set in the late Anglo-Saxon period, it started out as one of my second-year projects at university. I’ve since gained an online following and put together a team of four others helping with different aspects of the game.
Hammerheart is an expression of my deep passion for history and has a heavy focus on accurately representing the history and culture of the Anglo-Saxons and early medieval Scandinavians. The focus on historical accuracy does not at all hinder the gameplay, and has even helped me to design a range of fun and interesting mechanics that help to make Hammerheart unique.
I have dedicated a whole page to Hammerheart here.
“The gameplay itself is quite extraordinary and I hope you do take this to a full commercial game as I believe it would do very well. There is some great attention to detail here with outstanding presentation throughout. Your combat system is very, very good and it has clearly undergone a lot of refinement to get the feel and visuals just right.”
My roles and responsibilities:
- Lead designer
- Sole programmer
- Historical research
- Team and project management
- Social media